=================================================
Windows OpenGL
=================================================
FPS:
23.6
Scores:
596
Min FPS:
15.0
Max FPS:
45.0
HardwareBinary:
Windows 32bit Visual C++ 1500 Release Mar 7 2010
Operating system:
Windows 7 (build 7600) 64bit
CPU model:
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
CPU flags:
3753MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU model:
NVIDIA GeForce 8800 GT 8.17.11.9621 1024Mb
Settings
Render:
opengl
Mode:
1920x1080 fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
16x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
Replication: disabled
Tessellation: disabled
=================================================
Windows DirectX 9
=================================================
FPS:
26.3
Scores:
664
Min FPS:
16.6
Max FPS:
52.2
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release Mar 7 2010
Operating system:
Windows 7 (build 7600) 64bit
CPU model:
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
CPU flags:
3753MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU model:
NVIDIA GeForce 8800 GT 8.17.11.9621 1024Mb
Settings
Render:
direct3d9
Mode:
1920x1080 fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
16x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
Replication: disabled
Tessellation: disabled
=================================================
ArchLinux OpenGL
=================================================
FPS:
22.9
Scores:
576
Min FPS:
13.7
Max FPS:
44.8
Hardware
Binary:
Linux 64bit GCC 4.3.2 Release Mar 21 2010
Operating system:
Linux 2.6.33-rc x86_64
CPU model:
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
CPU flags:
3752MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU model:
GeForce 8800 GT PCI Express 195.36.15 1024Mb
Settings
Render:
opengl
Mode:
1920x1080 fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
16x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
Replication: disabled
Tessellation: disabled
==================================================================
В итоге Win DX9/OpenGL/Linux - 664/596/576
Что вполне предсказуемо.
PS: Народ, у кого Nvidia, наблюдаете ли вы на картинке артефакты в виде появляющихся/исчезающих теней в виде пятен во время бенчмарка? пробовал, что откат на 195.30, там та же хрень.