# make the background transparent and interlaced
$im->transparent($white);
$im->interlaced('true');
# Put a black frame around the picture
$im->rectangle(0,0,99,99,$black);
# Draw a blue oval
$im->arc(50,50,95,75,0,360,$blue);
# And fill it with red
$im->fill(50,50,$red);
# make sure we are writing to a binary stream
binmode STDOUT;
# Convert the image to PNG and print it on standard output
print $im->png;
DESCRIPTION
GD.pm is a Perl interface to Thomas Boutell's gd graphics library
(version 2.01 or higher; see below). GD allows you to create color
drawings using a large number of graphics primitives, and emit the
drawings as PNG files.
GD defines the following three classes:
GD::Image
An image class, which holds the image data and accepts graphic
primitive method calls.
GD::Font
A font class, which holds static font information and used for text
rendering.
GD::Polygon
A simple polygon object, used for storing lists of vertices prior to
rendering a polygon into an image.
A Simple Example:
#!/usr/bin/perl
use GD;
# create a new image
$im = new GD::Image(100,100);
# make the background transparent and interlaced
$im->transparent($white);
$im->interlaced('true');
# Put a black frame around the picture
$im->rectangle(0,0,99,99,$black);
# Draw a blue oval
$im->arc(50,50,95,75,0,360,$blue);
# And fill it with red
$im->fill(50,50,$red);
# make sure we are writing to a binary stream
binmode STDOUT;
# Convert the image to PNG and print it on standard output
print $im->png;
Notes:
1. To create a new, empty image, send a new() message to GD::Image, passing it the width and height of the image you want to create. An image object will be returned. Other class methods allow you to initialize an image from a preexisting JPG, PNG, GD, GD2 or XBM file.
2. Next you will ordinarily add colors to the image's color table. colors are added using a colorAllocate() method call. The three parameters in each call are the red, green and blue (rgb) triples for the desired color. The method returns the index of that color in the image's color table. You should store these indexes for later use.
3. Now you can do some drawing! The various graphics primitives are described below. In this example, we do some text drawing, create an oval, and create and draw a polygon.
4. Polygons are created with a new() message to GD::Polygon. You can add points to the returned polygon one at a time using the addPt() method. The polygon can then be passed to an image for rendering.
5. When you're done drawing, you can convert the image into PNG format by sending it a png() message. It will return a (potentially large) scalar value containing the binary data for the image. Ordinarily you will print it out at this point or write it to a file. To ensure portability to platforms that differentiate between text and binary files, be sure to call binmode() on the file you are writing the image to.
Object Constructors: Creating Images
The following class methods allow you to create new GD::Image objects.
The new() method is the main constructor for the GD::Image class.
Called with two integer arguments, it creates a new blank image of the
specified width and height. For example:
$myImage = new GD::Image(100,100) || die;
This will create an image that is 100 x 100 pixels wide. If you don't
specify the dimensions, a default of 64 x 64 will be chosen.
The optional third argument, $truecolor, tells new() to create a
truecolor GD::Image object. Truecolor images have 24 bits of color
data (eight bits each in the red, green and blue channels
respectively), allowing for precise photograph-quality color usage.
If not specified, the image will use an 8-bit palette for
compatibility with older versions of libgd.
Alternatively, you may create a GD::Image object based on an existing
image by providing an open filehandle, a filename, or the image data
itself. The image formats automatically recognized and accepted are:
PNG, JPEG, XPM and GD2. Other formats, including WBMP, and GD
version 1, cannot be recognized automatically at this time.
If something goes wrong (e.g. insufficient memory), this call will
return undef.
$image = GD::Image->trueColor([0,1])
For backwards compatibility with scripts previous versions of GD,
new images created from scratch (width, height) are palette based
by default. To change this default to create true color images use:
The newPalette() and newTrueColor() methods can be used to explicitly
create an palette based or true color image regardless of the
current setting of trueColor().
The newFromPng() method will create an image from a PNG file read in
through the provided filehandle or file path. The filehandle must
previously have been opened on a valid PNG file or pipe. If
successful, this call will return an initialized image which you can
then manipulate as you please. If it fails, which usually happens if
the thing at the other end of the filehandle is not a valid PNG file,
the call returns undef. Notice that the call doesn't automatically
close the filehandle for you. But it does call "binmode(FILEHANDLE)"
for you, on platforms where this matters.
The optional $truecolor (0/1) value can be used to override the global
setting of trueColor() to specify if the return image should be
palette-based or truecolor.
You may use any of the following as the argument:
1) a simple filehandle, such as STDIN
2) a filehandle glob, such as *PNG
3) a reference to a glob, such as \*PNG
4) an IO::Handle object
5) the pathname of a file
In the latter case, newFromPng() will attempt to open the file for you
and read the PNG information from it.
Example1:
open (PNG,"barnswallow.png") || die;
$myImage = newFromPng GD::Image(\*PNG) || die;
close PNG;
These methods will create an image from a JPEG file. They work just
like newFromPng() and newFromPngData(), and will accept the same
filehandle and pathname arguments.
The optional $truecolor (0/1) value can be used to override the global
setting of trueColor() to specify if the return image should be
palette-based or truecolor.
Bear in mind that JPEG is a 24-bit format, while GD is 8-bit. This
means that photographic images will become posterized.
$image = GD::Image->newFromXbm($file)
This works in exactly the same way as "newFromPng", but reads the
contents of an X Bitmap (black & white) file:
open (XBM,"coredump.xbm") || die;
$myImage = newFromXbm GD::Image(\*XBM) || die;
close XBM;
There is no newFromXbmData() function, because there is no
corresponding function in the gd library.
$image = GD::Image->newFromWMP($file)
This creates a new GD::Image object starting from a WBMP-format file
or filehandle. There is currently no newFromWMPData() method.
$image = GD::Image->newFromGd($file)
$image = GD::Image->newFromGdData($data)
These methods initialize a GD::Image from a Gd file, filehandle, or
data. Gd is Tom Boutell's disk-based storage format, intended for the
rare case when you need to read and write the image to disk quickly.
It's not intended for regular use, because, unlike PNG or JPEG, no
image compression is performed and these files can become BIG.
$myImage = newFromGd GD::Image("godzilla.gd") || die;
close GDF;
$image = GD::Image->newFromGd2($file)
$image = GD::Image->newFromGd2Data($data)
This works in exactly the same way as "newFromGd()" and
newFromGdData, but use the new compressed GD2 image format.
This class method allows you to read in just a portion of a GD2 image
file. In additionto a filehandle, it accepts the top-left corner and
dimensions (width,height) of the region of the image to read. For
example:
open (GDF,"godzilla.gd2") || die;
$myImage = GD::Image->newFromGd2Part(\*GDF,10,20,100,100) || die;
close GDF;
This reads a 100x100 square portion of the image starting from
position (10,20).
$image = GD::Image->newFromXpm($filename)
This creates a new GD::Image object starting from a filename. This
is unlike the other newFrom() functions because it does not take a
filehandle. This difference comes from an inconsistency in the
underlying gd library.
This function is only available if libgd was compiled with XPM
support.
NOTE: The libgd library is unable to read certain XPM files, returning
an all-black image instead.
GD::Image Methods
Once a GD::Image object is created, you can draw with it, copy it, and
merge two images. When you are finished manipulating the object, you
can convert it into a standard image file format to output or save to
a file.
Image Data Output Methods
The following methods convert the internal drawing format into
standard output file formats.
$pngdata = $image->png
This returns the image data in PNG format. You can then print it,
pipe it to a display program, or write it to a file. Example:
$png_data = $myImage->png;
open (DISPLAY,"| display -") || die;
binmode DISPLAY;
print DISPLAY $png_data;
close DISPLAY;
Note the use of "binmode()". This is crucial for portability to
DOSish platforms.
$jpegdata = $image->jpeg([$quality])
This returns the image data in JPEG format. You can then print it,
pipe it to a display program, or write it to a file. You may pass an
optional quality score to jpeg() in order to control the JPEG quality.
This should be an integer between 0 and 100. Higher quality scores
give larger files and better image quality. If you don't specify the
quality, jpeg() will choose a good default.
$gddata = $image->gd
This returns the image data in GD format. You can then print it,
pipe it to a display program, or write it to a file. Example:
binmode MYOUTFILE;
print MYOUTFILE $myImage->gd;
$gd2data = $image->gd2
Same as gd(), except that it returns the data in compressed GD2
format.
$wbmpdata = $image->wbmp([$foreground])
This returns the image data in WBMP format, which is a black-and-white
image format. Provide the index of the color to become the foreground
color. All other pixels will be considered background.
Color Control
These methods allow you to control and manipulate the GD::Image color
table.
$index = $image->colorAllocate(red,green,blue)
This allocates a color with the specified red, green and blue
components and returns its index in the color table, if specified.
The first color allocated in this way becomes the image's background
color. (255,255,255) is white (all pixels on). (0,0,0) is black (all
pixels off). (255,0,0) is fully saturated red. (127,127,127) is 50%
gray. You can find plenty of examples in /usr/X11/lib/X11/rgb.txt.
If no colors are allocated, then this function returns -1.
This marks the color at the specified index as being ripe for
reallocation. The next time colorAllocate is used, this entry will be
replaced. You can call this method several times to deallocate
multiple colors. There's no function result from this call.
This returns the index of the color closest in the color table to the
red green and blue components specified. If no colors have yet been
allocated, then this call returns -1.
Example:
$apricot = $myImage->colorClosest(255,200,180);
$index = $image->colorClosestHWB(red,green,blue)
This also attempts to return the color closest in the color table to the
red green and blue components specified. If uses a Hue/White/Black
color representation to make the selected colour more likely to match
human perceptions of similar colors.
If no colors have yet been
allocated, then this call returns -1.
Example:
$mostred = $myImage->colorClosestHWB(255,0,0);
$index = $image->colorExact(red,green,blue)
This returns the index of a color that exactly matches the specified
red green and blue components. If such a color is not in the color
table, this call returns -1.
$rosey = $myImage->colorExact(255,100,80);
warn "Everything's coming up roses.\n" if $rosey >= 0;
$index = $image->colorResolve(red,green,blue)
This returns the index of a color that exactly matches the specified
red green and blue components. If such a color is not in the color
table and there is room, then this method allocates the color in the
color table and returns its index.
$rosey = $myImage->colorResolve(255,100,80);
warn "Everything's coming up roses.\n" if $rosey >= 0;
$colorsTotal = $image->colorsTotal)object method
This returns the total number of colors allocated in the object.
$maxColors = $myImage->colorsTotal;
$index = $image->getPixel(x,y)object method
This returns the color table index underneath the specified
point. It can be combined with rgb()
to obtain the rgb color underneath the pixel.
This returns a list containing the red, green and blue components of
the specified color index.
Example:
@RGB = $myImage->rgb($peachy);
$image->transparent($colorIndex)
This marks the color at the specified index as being transparent.
Portions of the image drawn in this color will be invisible. This is
useful for creating paintbrushes of odd shapes, as well as for
making PNG backgrounds transparent for displaying on the Web. Only
one color can be transparent at any time. To disable transparency,
specify -1 for the index.
If you call this method without any parameters, it will return the
current index of the transparent color, or -1 if none.
GD implements a number of special colors that can be used to achieve
special effects. They are constants defined in the GD::
namespace, but automatically exported into your namespace when the GD
module is loaded.
$image->setBrush($image)
You can draw lines and shapes using a brush pattern. Brushes are just
images that you can create and manipulate in the usual way. When you
draw with them, their contents are used for the color and shape of the
lines.
To make a brushed line, you must create or load the brush first, then
assign it to the image using setBrush(). You can then draw in that
with that brush using the gdBrushed special color. It's often
useful to set the background of the brush to transparent so that the
non-colored parts don't overwrite other parts of your image.
Example:
# Create a brush at an angle
$diagonal_brush = new GD::Image(5,5);
$white = $diagonal_brush->allocateColor(255,255,255);
$black = $diagonal_brush->allocateColor(0,0,0);
$diagonal_brush->transparent($white);
$diagonal_brush->line(0,4,4,0,$black); # NE diagonal
# Set the brush
$myImage->setBrush($diagonal_brush);
# Draw a circle using the brush
$myImage->arc(50,50,25,25,0,360,gdBrushed);
$image->setStyle(@colors)
Styled lines consist of an arbitrary series of repeated colors and are
useful for generating dotted and dashed lines. To create a styled
line, use setStyle() to specify a repeating series of colors. It
accepts an array consisting of one or more color indexes. Then draw
using the gdStyled special color. Another special color,
gdTransparent can be used to introduce holes in the line, as the
example shows.
Example:
# Set a style consisting of 4 pixels of yellow,
# 4 pixels of blue, and a 2 pixel gap
$myImage->setStyle($yellow,$yellow,$yellow,$yellow,
$blue,$blue,$blue,$blue,
gdTransparent,gdTransparent);
$myImage->arc(50,50,25,25,0,360,gdStyled);
To combine the "gdStyled" and "gdBrushed" behaviors, you can specify
"gdStyledBrushed". In this case, a pixel from the current brush
pattern is rendered wherever the color specified in setStyle() is
neither gdTransparent nor 0.
gdTiled
Draw filled shapes and flood fills using a pattern. The pattern is
just another image. The image will be tiled multiple times in order
to fill the required space, creating wallpaper effects. You must call
"setTile" in order to define the particular tile pattern you'll use
for drawing when you specify the gdTiled color.
details.
gdStyled
The gdStyled color is used for creating dashed and dotted lines. A
styled line can contain any series of colors and is created using the
setStyled() command.
Drawing Commands
These methods allow you to draw lines, rectangles, and elipses, as
well as to perform various special operations like flood-fill.
$image->setPixel($x,$y,$color)
This sets the pixel at (x,y) to the specified color index. No value
is returned from this method. The coordinate system starts at the
upper left at (0,0) and gets larger as you go down and to the right.
You can use a real color, or one of the special colors gdBrushed,
gdStyled and gdStyledBrushed can be specified.
Example:
# This assumes $peach already allocated
$myImage->setPixel(50,50,$peach);
$image->line($x1,$y1,$x2,$y2,$color)
This draws a line from (x1,y1) to (x2,y2) of the specified color. You
can use a real color, or one of the special colors gdBrushed,
gdStyled and gdStyledBrushed.
Example:
# Draw a diagonal line using the currently defind
# paintbrush pattern.
$myImage->line(0,0,150,150,gdBrushed);
$image->dashedLine($x1,$y1,$x2,$y2,$color)
This draws a dashed line from (x1,y1) to (x2,y2) in the specified
color. A more powerful way to generate arbitrary dashed and dotted
lines is to use the setStyle() method described below and to draw with
the special color gdStyled.
Example:
$myImage->dashedLine(0,0,150,150,$blue);
GD::Image::rectangle($x1,$y1,$x2,$y2,$color)
This draws a rectangle with the specified color. (x1,y1) and (x2,y2)
are the upper left and lower right corners respectively. Both real
color indexes and the special colors gdBrushed, gdStyled and
gdStyledBrushed are accepted.
Example:
$myImage->rectangle(10,10,100,100,$rose);
$image->filledRectangle($x1,$y1,$x2,$y2,$color)
This draws a rectangle filed with the specified color. You can use a
real color, or the special fill color gdTiled to fill the polygon
with a pattern.
Example:
# read in a fill pattern and set it
$tile = newFromPng GD::Image('happyface.png');
$myImage->setTile($tile);
# draw the rectangle, filling it with the pattern
$myImage->filledRectangle(10,10,150,200,gdTiled);
$image->polygon($polygon,$color)
This draws a polygon with the specified color. The polygon must be
created first (see below). The polygon must have at least three
vertices. If the last vertex doesn't close the polygon, the method
will close it for you. Both real color indexes and the special
colors gdBrushed, gdStyled and gdStyledBrushed can be specified.
Example:
$poly = new GD::Polygon;
$poly->addPt(50,0);
$poly->addPt(99,99);
$poly->addPt(0,99);
$myImage->polygon($poly,$blue);
$image->filledPolygon($poly,$color)
This draws a polygon filled with the specified color. You can use a
real color, or the special fill color gdTiled to fill the polygon
with a pattern.
Example:
# make a polygon
$poly = new GD::Polygon;
$poly->addPt(50,0);
$poly->addPt(99,99);
$poly->addPt(0,99);
# draw the polygon, filling it with a color
$myImage->filledPolygon($poly,$peachpuff);
This draws arcs and ellipses. (cx,cy) are the center of the arc, and
(width,height) specify the width and height, respectively. The
portion of the ellipse covered by the arc are controlled by start and
end, both of which are given in degrees from 0 to 360. Zero is at the
top of the ellipse, and angles increase clockwise. To specify a
complete ellipse, use 0 and 360 as the starting and ending angles. To
draw a circle, use the same value for width and height.
You can specify a normal color or one of the special colors
gdBrushed, gdStyled, or gdStyledBrushed.
Example:
# draw a semicircle centered at 100,100
$myImage->arc(100,100,50,50,0,180,$blue);
$image->fill($x,$y,$color)
This method flood-fills regions with the specified color. The color
will spread through the image, starting at point (x,y), until it is
stopped by a pixel of a different color from the starting pixel (this
is similar to the ``paintbucket'' in many popular drawing toys). You
can specify a normal color, or the special color gdTiled, to flood-fill
with patterns.
Example:
# Draw a rectangle, and then make its interior blue
$myImage->rectangle(10,10,100,100,$black);
$myImage->fill(50,50,$blue);
$image->fillToBorder($x,$y,$bordercolor,$color)
Like "fill", this method flood-fills regions with the specified
color, starting at position (x,y). However, instead of stopping when
it hits a pixel of a different color than the starting pixel, flooding
will only stop when it hits the color specified by bordercolor. You
must specify a normal indexed color for the bordercolor. However, you
are free to use the gdTiled color for the fill.
Example:
# This has the same effect as the previous example
$myImage->rectangle(10,10,100,100,$black);
$myImage->fillToBorder(50,50,$black,$blue);
Image Copying Commands
Two methods are provided for copying a rectangular region from one
image to another. One method copies a region without resizing it.
The other allows you to stretch the region during the copy operation.
With either of these methods it is important to know that the routines
will attempt to flesh out the destination image's color table to match
the colors that are being copied from the source. If the
destination's color table is already full, then the routines will
attempt to find the best match, with varying results.
$image->copy($sourceImage,$dstX,$dstY,
$srcX,$srcY,$width,$height)
This is the simplest of the several copy operations, copying the
specified region from the source image to the destination image (the
one performing the method call). (srcX,srcY) specify the upper left
corner of a rectangle in the source image, and (width,height) give the
width and height of the region to copy. (dstX,dstY) control where in
the destination image to stamp the copy. You can use the same image
for both the source and the destination, but the source and
destination regions must not overlap or strange things will happen.
Example:
$myImage = new GD::Image(100,100);
... various drawing stuff ...
$srcImage = new GD::Image(50,50);
... more drawing stuff ...
# copy a 25x25 pixel region from $srcImage to
# the rectangle starting at (10,10) in $myImage
$myImage->copy($srcImage,10,10,0,0,25,25);
$image->clone()
Make a copy of the image and return it as a new object. The new image
will look identical. However, it may differ in the size of the color
palette and other nonessential details.
Example:
$myImage = new GD::Image(100,100);
... various drawing stuff ...
$copy = $myImage->clone;
$image->copyMerge($sourceImage,$dstX,$dstY,
$srcX,$srcY,$width,$height,$percent)
This copies the indicated rectangle from the source image to the
destination image, merging the colors to the extent specified by
percent (an integer between 0 and 100). Specifying 100% has the same
effect as copy() --- replacing the destination pixels with the source
image. This is most useful for highlighting an area by merging in a
solid rectangle.
Example:
$myImage = new GD::Image(100,100);
... various drawing stuff ...
$redImage = new GD::Image(50,50);
... more drawing stuff ...
# copy a 25x25 pixel region from $srcImage to
# the rectangle starting at (10,10) in $myImage, merging 50%
$myImage->copyMerge($srcImage,10,10,0,0,25,25,50);
$image->copyMergeGray($sourceImage,$dstX,$dstY,
$srcX,$srcY,$width,$height,$percent)
This is identical to copyMerge() except that it preserves the hue of
the source by converting all the pixels of the destination rectangle
to grayscale before merging.
$image->copyResized($sourceImage,$dstX,$dstY,
$srcX,$srcY,$destW,$destH,$srcW,$srcH)
This method is similar to copy() but allows you to choose different
sizes for the source and destination rectangles. The source and
destination rectangle's are specified independently by (srcW,srcH) and
(destW,destH) respectively. copyResized() will stretch or shrink the
image to accomodate the size requirements.
Example:
$myImage = new GD::Image(100,100);
... various drawing stuff ...
$srcImage = new GD::Image(50,50);
... more drawing stuff ...
# copy a 25x25 pixel region from $srcImage to
# a larger rectangle starting at (10,10) in $myImage
$myImage->copyResized($srcImage,10,10,0,0,50,50,25,25);
$image->copyResampled($sourceImage,$dstX,$dstY,
$srcX,$srcY,$destW,$destH,$srcW,$srcH)
This method is similar to copyResized() but
provides ``smooth'' copying from a large image to a smaller
one, using a weighted average of the pixels of the source area rather
than selecting one representative pixel. This function is identical
to copyResized() when the destination image is a palette image.
$image->trueColorToPalette([$dither], [$colors])
This method converts a truecolor image to a palette image. The code for
this function was originally drawn from the Independent JPEG Group library
code, which is excellent. The code has been modified to preserve as much
alpha channel information as possible in the resulting palette, in addition
to preserving colors as well as possible. This does not work as well as
might be hoped. It is usually best to simply produce a truecolor
output image instead, which guarantees the highest output quality.
Both the dithering (0/1, default=0) and maximum number of colors used
(<=256, default = gdMaxColors) can be specified.
Image Transformation Commands
Gd also provides some common image transformations:
$image = $sourceImage->copyRotate90()
$image = $sourceImage->copyRotate180()
$image = $sourceImage->copyRotate270()
$image = $sourceImage->copyFlipHorizontal()
$image = $sourceImage->copyFlipVertical()
$image = $sourceImage->copyTranspose()
$image = $sourceImage->copyReverseTranspose()
These methods can be used to rotate, flip, or transpose an image.
The result of the method is a copy of the image.
$image->rotate180()
$image->flipHorizontal()
$image->flipVertical()
These methods are similar to the copy* versions, but instead
modify the image in place.
Character and String Drawing
Gd allows you to draw characters and strings, either in normal
horizontal orientation or rotated 90 degrees. These routines use a
GD::Font object, described in more detail below. There are four
built-in fonts, available in global variables gdGiantFont,
gdLargeFont, gdMediumBoldFont, gdSmallFont and gdTinyFont.
Currently there is no way of dynamically creating your own fonts.
$image->string($font,$x,$y,$string,$color)
This method draws a string startin at position (x,y) in the specified
font and color. Your choices of fonts are gdSmallFont, gdMediumBoldFont,
gdTinyFont, gdLargeFont and gdGiantFont.
Just like the previous call, but draws the text rotated
counterclockwise 90 degrees.
$image->char($font,$x,$y,$char,$color)
$image->charUp($font,$x,$y,$char,$color)
These methods draw single characters at position (x,y) in the
specified font and color. They're carry-overs from the C interface,
where there is a distinction between characters and strings. Perl is
insensible to such subtle distinctions.
This method uses TrueType to draw a scaled, antialiased string using
the TrueType vector font of your choice. It requires that libgd to
have been compiled with TrueType support, and for the appropriate
TrueType font to be installed on your system.
The arguments are as follows:
fgcolor Color index to draw the string in
fontname An absolute path to the TrueType (.ttf) font file
ptsize The desired point size (may be fractional)
angle The rotation angle, in radians
x,y X and Y coordinates to start drawing the string
string The string itself
If successful, the method returns an eight-element list giving the
boundaries of the rendered string:
@bounds[0,1] Lower left corner (x,y)
@bounds[2,3] Lower right corner (x,y)
@bounds[4,5] Upper right corner (x,y)
@bounds[6,7] Upper left corner (x,y)
In case of an error (such as the font not being available, or FT
support not being available), the method returns an empty list and
sets $@ to the error message.
You may also call this method from the GD::Image class name, in which
case it doesn't do any actual drawing, but returns the bounding box
using an inexpensive operation. You can use this to perform layout
operations prior to drawing.
For backward compatibility with older versions of the FreeType
library, the alias stringTTF() is also recognized. Also be aware that
relative font paths are not recognized due to problems in the libgd
library.
Miscellaneous Image Methods
These are various utility methods that are useful in some
circumstances.
$image->interlaced([$flag])
This method sets or queries the image's interlaced setting. Interlace
produces a cool venetian blinds effect on certain viewers. Provide a
true parameter to set the interlace attribute. Provide undef to
disable it. Call the method without parameters to find out the
current setting.
($width,$height) = $image->getBounds()
This method will return a two-member list containing the width and
height of the image. You query but not not change the size of the
image once it's created.
$is_truecolor = $image->isTrueColor()
This method will return a boolean representing whether the image
is true color or not.
$flag = $image1->compare($image2)
Compare two images and return a bitmap describing the differenes
found, if any. The return value must be logically ANDed with one or
more constants in order to determine the differences. The following
constants are available:
GD_CMP_IMAGE The two images look different
GD_CMP_NUM_COLORS The two images have different numbers of colors
GD_CMP_COLOR The two images' palettes differ
GD_CMP_SIZE_X The two images differ in the horizontal dimension
GD_CMP_SIZE_Y The two images differ in the vertical dimension
GD_CMP_TRANSPARENT The two images have different transparency
GD_CMP_BACKGROUND The two images have different background colors
GD_CMP_INTERLACE The two images differ in their interlace
GD_CMP_TRUECOLOR The two images are not both true color
The most important of these is GD_CMP_IMAGE, which will tell you
whether the two images will look different, ignoring differences in the
order of colors in the color palette and other invisible changes. The
constants are not imported by default, but must be imported individually
or by importing the :cmp tag. Example:
use GD qw(:DEFAULT :cmp);
# get $image1 from somewhere
# get $image2 from somewhere
if ($image1->compare($image2) & GD_CMP_IMAGE) {
warn "images differ!";
}
Polygons
A few primitive polygon creation and manipulation methods are
provided. They aren't part of the Gd library, but I thought they
might be handy to have around (they're borrowed from my qd.pl
Quickdraw library). Also see GD::Polyline.
Return the smallest rectangle that completely encloses the polygon.
The return value is an array containing the (left,top,right,bottom) of
the rectangle.
($left,$top,$right,$bottom) = $poly->bounds;
$poly->offset($dx,$dy)
Offset all the vertices of the polygon by the specified horizontal
(dh) and vertical (dy) amounts. Positive numbers move the polygon
down and to the right.
Map the polygon from a source rectangle to an equivalent position in a
destination rectangle, moving it and resizing it as necessary. See
polys.pl for an example of how this works. Both the source and
destination rectangles are given in (left,top,right,bottom)
coordinates. For convenience, you can use the polygon's own bounding
box as the source rectangle.
# Make the polygon really tall
$poly->map($poly->bounds,0,0,50,200);
$poly->scale($sx,$sy)
Scale each vertex of the polygon by the X and Y factors indicated by
sx and sy. For example scale(2,2) will make the polygon twice as
large. For best results, move the center of the polygon to position
(0,0) before you scale, then move it back to its previous position.
$poly->transform($sx,$rx,$sy,$ry,$tx,$ty)
Run each vertex of the polygon through a transformation matrix, where
sx and sy are the X and Y scaling factors, rx and ry are the X and Y
rotation factors, and tx and ty are X and Y offsets. See the Adobe
PostScript Reference, page 154 for a full explanation, or experiment.
GD::Polyline
Please see GD::Polyline for information on creating open polygons
and splines.
Font Utilities
The libgd library (used by the Perl GD library) has built-in support
for about half a dozen fonts, which were converted from public-domain
X Windows fonts. For more fonts, compile libgd with TrueType support
and use the stringFT() call.
If you wish to add more built-in fonts, the directory bdf_scripts
contains two contributed utilities that may help you convert X-Windows
BDF-format fonts into the format that libgd uses internally. However
these scripts were written for earlier versions of GD which included
its own mini-gd library. These scripts will have to be adapted for
use with libgd, and the libgd library itself will have to be
recompiled and linked! Please do not contact me for help with these
scripts: they are unsupported.
Each of these fonts is available both as an imported global
(e.g. gdSmallFont) and as a package method
(e.g. GD::Font->Small).
gdSmallFont
GD::Font->Small
This is the basic small font, ``borrowed'' from a well known public
domain 6x12 font.
gdLargeFont
GD::Font->Large
This is the basic large font, ``borrowed'' from a well known public
domain 8x16 font.
gdMediumBoldFont
GD::Font->MediumBold
This is a bold font intermediate in size between the small and large
fonts, borrowed from a public domain 7x13 font;
gdTinyFont
GD::Font->Tiny
This is a tiny, almost unreadable font, 5x8 pixels wide.
gdGiantFont
GD::Font->Giant
This is a 9x15 bold font converted by Jan Pazdziora from a sans serif
X11 font.
$font->nchars
This returns the number of characters in the font.
print "The large font contains ",gdLargeFont->nchars," characters\n";
$font->offset
This returns the ASCII value of the first character in the font
libgd, the C-language version of gd, can be obtained at URL
http://www.boutell.com/gd/. Directions for installing and using it
can be found at that site. Please do not contact me for help with
libgd.
AUTHOR
The GD.pm interface is copyright 1995-2000, Lincoln D. Stein. It is
distributed under the same terms as Perl itself. See the ``Artistic
License'' in the Perl source code distribution for licensing terms.