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SDL_PumpEvents (3)
  • >> SDL_PumpEvents (3) ( Разные man: Библиотечные вызовы )
  •  

    NAME

    SDL_PumpEvents- Pumps the event loop, gathering events from the input devices.
     
    

    SYNOPSIS

    #include "SDL.h"

    void SDL_PumpEvents(void);  

    DESCRIPTION

    Pumps the event loop, gathering events from the input devices.

    SDL_PumpEvents gathers all the pending input information from devices and places it on the event queue. Without calls to SDL_PumpEvents no events would ever be placed on the queue. Often calls the need for SDL_PumpEvents is hidden from the user since SDL_PollEvent and SDL_WaitEvent implicitly call SDL_PumpEvents. However, if you are not polling or waiting for events (e.g. your filtering them), then you must call SDL_PumpEvents to force an event queue update.

    Note:

    You can only call this function in the thread that set the video mode.

     

    SEE ALSO

    SDL_PollEvent


     

    Index

    NAME
    SYNOPSIS
    DESCRIPTION
    SEE ALSO


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